GRIDBOMBER: A Ruboria Jam
Controls: YOU DO NOT CONTROL THE BLOCKS. You click to place bombs (limited ammo). Stop the level from filling up! (Note: there are some 'ghost block' display errors, ignore them- sorry!)
Press 1 to 5 to pick a bomb shape (first level only has 1 shape). Left click a cell to place. Space or click to advance dialogue.
GRIDBOMBER: A Ruboria Jam
Made in 3 sick days lol
GRIDBOMBER is a short, fast puzzle survival game played on a wide grid. Tetromino fragments enter from the edges on a schedule. You cannot steer or rotate them. You stabilize the machine by placing Fire bombs in different shapes.
Pick a shape with keys 1 through 5, then click a cell. Each bomb has a short time to detonate. Bombs can trigger other bombs if blasts overlap, so the best clears come from planning chains instead of reacting late.
The campaign is seven compact levels with three brief cutscenes. It starts slow so you can learn, then the intake speeds up and pressure windows hit. Each level begins with an authored setup so you have a real problem to solve immediately.
Ruboria connection: this is a standalone jam spinoff set in the Ruboria universe. It was built from scratch for the jam and does not reuse code or project assets from the main Ruboria MMORPG project. The connection is narrative and thematic only.
Credits: Dirtbug Games. Font: Thaleah pixel font. UI SFX: User Interface Pack 1 - Universal Sound Effects. UI art: UI Pixel Assets 6.
If you hit a softlock, leave a comment with the level name and what you clicked.
Development log
- First jam in 2 years complete! GRIDBOMBER8 days ago

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