A  (hopefully!) 100% Vision-Impaired Accessible game walking through a day for a (fictional) blind protagonist in the city. Disclaimer: the developer is NOT vision-impaired, but I did a lot of reading, and I hope I did an okay job conveying at least a SOMEWHAT partially accurate look into some common experiences. 

I am VERY unqualified to have made this, but I promise I had nothing but good intentions and will learn from mistakes in choices I made here. I apologize that it came across poorly to even one person, genuinely.

Research sources (incomplete): 

    A Risk Worth Taking: How to make a Blind Accessible Game (by Patrícia) | Games for Blind Gamers 5 Jam : r/indiegames  https://www.reddit.com/r/indiegames/comments/1qffewc/a_risk_worth_taking_how_to_...
   3. Able Player | Fully accessible cross-browser HTML5 media player. - GitHub Pages, , https://ableplayer.github.io/ableplayer/
   4. Ensure screen reader support, including menus & installers –   https://gameaccessibilityguidelines.com/ensure-screenreader-support-including-me...
   5. Blindness Accessibility in Video Games: A Deep Dive | Accessworld, , https://afb.org/aw/fall2023/Blindness-Accessibility-in-Video-Games-A-Deep-Dive
   6. Accessibility options for The Last of Us Part II - PlayStation,  https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/

 7. Blind / Low Vision Game Review - The Last of Us Part II - Game Accessibility Nexus https://www.gameaccessibilitynexus.com/blog/2020/06/12/blind-low-vision-game-rev... 

  9. Web audio spatialization basics - Web APIs - MDN Web Docs - Mozilla, https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatial...
   10. Surround Sound with Web Audio? : r/webaudio - Reddit,  2026, https://www.reddit.com/r/webaudio/comments/tqkccs/surround_sound_with_web_audio/
   11. Auditory Icons vs Earcons in Games: What Makes the Most Efficient Non-verbal Sound Cue? - DiVA, http://www.diva-portal.org/smash/get/diva2:1021223/FULLTEXT02

   12. Auditory Icons, Earcons, and Speech | Hearing Health & Technology Matters,  https://hearinghealthmatters.org/waynesworld/2023/auditory-icons-earcons-speech/

Updated 4 days ago
Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorDirtbug Games
GenreInteractive Fiction
TagsMeaningful Choices, Text based

Comments

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(+1)

I appreciate the depth of research that went into this game. A lot of the experiences were relatable, and though a few aspects of the story missed the mark, I see the point that is trying to be made here. As a blind man, I felt uncomfortable playing this game pretty much the entire way through, but I don’t think that’s a bad thing. It means the narrative is hitting close to home.

there’s a lot of antagonism towards sighted people in the blind community which stems from lifelong mistreatment. I share their frustrations, and while I can’t relate to being mistreated constantly and consistently, I have had my fair share of negative experiences. I think it’s worthwhile to try to build a bridge between blind people and the wider world, as we tend to share the same aspirations.

Finding a job that can transform into a career in which we derive fulfillment, finding a partner and starting a family, buying our first house, etc. are goals I feel most people can relate to, regardless of disabled status. We do share many things in common, but a sighted person isn’t likely to be thinking that when they encounter someone who is blind. The nerves show, anxiety can make itself evident, someone who is generally charismatic can come off as socially awkward.

I didn’t detect any mockery here. I feel like this is the type of approach that Disney might take on a film that has subtle adult humor that kids won’t pick up on so the entire family can watch. Blind people may feel uncomfortable, and maybe the humor doesn’t come across, but hopefully sighted people who play this pick up on how silly it is to act differently towards someone because they’re blind.

Moving on from that, I did enjoy the sound design. My screen reader happened to read the dialog text at the same time the system tts did, so it would be good to have an option to turn off the system TTS. In my case, I muted screen reader speech, but I would have honestly preferred to use it, since I have the voice set up the way I want, and it goes much faster than the system tts would allow in the settings menu.

I can’t say I enjoyed the game, but then again, I don’t think that was the point. It was gritty and uncomfortable, because it was so stereotypical, and a lot of people are likely to relate to at least one of the negative interactions depicted here.

I appreciate that very much. I am glad it was at least a partially positive experience for you. 

I hope it was not insulting, the other feedback is skewing that direction pretty harshly. What is most important is how it made people feel though, and it seems that "highlight the ways sighted people can be dumb" was the wrong approach, probably.

Sorry about the TTS issues, I am largely ignorant about how they work.

(+1)

I don’t necessarily think it was the wrong approach. I don’t even see a problem with it honestly. I’m someone who sees the value in less than positive experiences. I get that being uncomfortable with something doesn’t necessarily mean it’s a bad thing.

The way I see it, this wasn’t meant to be a positive experience. It was meant to point out the way some of us are treated. The story had some dumb sighted people, and it had some that were OK. Maybe it could do with a bit of rebalancing where you have more of a mixture of both, but this is very subjective.

My goal is usually causing feelings, so at least in that regard it was a success!

First and foremost, I want to thank you for creating a game that blind people can play. I do appreciate that and I hope it was a worthwhile experience for you.

That said, I found this game incredibly frustrating. I'm typically the water off the duck's back type of thinker. But this particular game really got on my nerves for a variety of reasons. I'm a totally blind man, for context, and some of the experiences in this story are ones I've lived personally. Some of the experiences in this story are things I've heard some of my friends complain about. They are frustrating. There are options in this game that navigate them how I typically do. However, the way the dialogue is written, and the protagonist's inner monologue, is incredibly stereotypical and one-dimensional, and makes it feel like they view every person they interact with as lesser than them.

This brings me to my next point, all but maybe 2 sighted people in this entire story are absolute buffoons. Oh boy, the character lets you know that too. I do recognize that you try to build a bridge in some places, "You appreciate the thought, you really do," so on and so forth. However, this is quickly mitigated by the fact that the person is just sitting there thinking "Ugh, my life, I sure can't wait to get on the computer!"

I feel as though this game builds barriers between the sighted and blind communities. Sure, you could make the argument that by shedding light on the struggles of the disabled, you create unity rather than division, but I don't think that's entirely true here, if at all. You say this game is meant to show humor rather than mock, but I didn't hear a joke, and all I did was roll my eyes.

I also think the navigational descriptions are somewhat tacky, but they're pretty low on my list of things I have an issue with. I do navigate with echo-location, that's true. However, I don't think I've met a single blind person who counts steps. Minor nitpick on my part.

I think this game harmfully shows the relationship between the blind and the sighted. I appreciate the blind person being a hardworking, independent individual with their own routines and confidences. But there seems to be an ever-present flavor of "me versus them" in their line of thinking that's prevalent the entire time. Like, does this person even LIKE Gregory? In that same vein, you assume blind people have this latent super power to remember exactly where they left things and can just reach out and grab it. I can tell you that that simply isn't the case. I fumble for my phone all the time.

Overall, I just think this entire experience does more harm than good for the two communities. On one hand, it mis-represents disabled people to the sighted, and on the other, blind people don't want to play a game about being blind. It feels as though you got your lived experiences from stories on the Internet and popular media.

Again, thank you for making a game for the blind. I do hope you make more. But, in the future, either reconsider how your blind protagonists behave, or just make your protagonists sighted. Games are escapist media, after all.

(1 edit)

Wow. I'm sorry. I'm absolutely crushed. And, no, I absolutely won't try such a thing again after such a scathing response.

(+1)

I don't know if that's the way you should take this feedback - I'd encourage you to join the discord and hear out your target audience to understand where they're coming from. There are loads of people there who would love to help you refine your concept :)

(1 edit)

Thanks. To clarify, I didn't mean crushed as in 'disappointed by the reaction', I meant crushed as in "I should not have done this, it is apparently insulting and misguided". 

I don't want to hurt anyone. You're right that I should seek to improve it rather than run away, I just have a very fragile mental health and was saddened and feel guilty over this.